![]() ![]() The problem was breaking this balance through gear: you can get 100% stun resist on thief/swordy/merchy classes with X setup and zero vit. when combined with the need of other maxed stats to resist other status, noone could reach all resistances and still do well in damage, defense, etc. Not everyone could get 100 vit in their builds, because some people needed to cast fast, or to do damage, or to have highest speed. For example, sacrificing damage and/or cast speed in order to get 100 vit to resist stun was ok. Sacrificing something in order to resist something sounds ok, in any game stage. It is the start of renewal, having the ability to resist everything at this point in the game gives them little scope to expand. At least in the future there will be a party oriented solution, when laudas get the balancing update. By the way, your merc traps don't damage yourself neither allies, unlike player traps, so merc is not an option. While creative, those are less than ideal solutions. Less ideally, the half-screen performer wakes entire group up themselves (and risks being CC'd themselves).ġ) A deep slept person commands an archer merc to use some damaging trap (like landmine)Ģ) A persistant performer AoE chorus buff gives time-pulsing song buffs that can over-write deep sleep. The now awoken performer casts some AoE song buff (like siren's voice). gloomy or harmonize) on a performer that is within the sleeping group. I can think of a number of deep sleep counters/possible counters, though perhaps none as ideal as the pre-renewal example of a high vit support priest that casts status recovery on stunned targets.ġ) A ranger half screen away uses a damaging trap to wake a friendly party from deep sleep.Ģ) A performer half screen away casts a song buff (e.g. Fun fun.Įdited by Kadnya, 25 April 2011 - 06:27 PM. Then sit there doing nothing with a skill to recover your party/guild. Oh, you are deep sleeped? Sorry, just walk screens away from your party, and maybe you are the single person not deep sleeping. No, you can't resist it, use recovery moves, anything. The new status are totalitary: you are affected by a masquerade, thanks for playing, relog to get another peco. Renewal kinda lacks that action and reaction mechanics. Kinda like how prerenewal stun was a strong status, you build your priest to resist it and status recover stunner charas, and then AB was there to make you die from high vit, but also pneuma was there so you didn't die from AB, but then spammable fast gambantein was there to remove pneumas so you had to react fast, and so on. If there was a way to remove deep sleep (say for example, an archbishop or another support chara skill) and the skill could be resisted in some hard way (like, 120 base agi resists deep sleep, or X rare card or set) so you could actually have a chara dedicated to recover it. ![]()
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